How to Play Punk
Welcome to another in the series of our How to Play TFT trait guides.
The Punk trait is a small trait the incentivizes slow rolling similar to traits like Supers or Astral in the past. It’s not uncommon for there to be a dedicated reroll trait, and Set 10 is no exception.
If you haven’t checked out all of the Set 10 information yet, check out out Set 10 Reveal Page!
How Punk Works
Punk has two main bonuses. The first is a simple stat bonus for Health and AD. The second bonus allows you to discount your first shop roll each round. This will help comps reroll for 3-star carries.
You can also potentially pick up Punk early just to get some cheap shop rolls if you want to power up your board. (Although this is probably only good in very niche situations)
Punk Trait Bonus
Gain bonus Health and Attack Damage. This bonus is increased by 1% each time you spend gold on a Shop refresh. After Punks fight in combat, your 1st Shop refresh costs 1 gold and grants a first roll bonus.
- (2) +180 and +18%
- (4) +280 and +28%
- (6) +450 and +44%
Punk Synergy
Here’s the list of traits that branch from the Punk units:
- Mosher
- Rapidfire
- Guardian
- Executioner
There are no overlaps between the four Punk units, but that’s to be expected with such a small trait. These 4 other traits are a good starting point for what potential comps you can run with Punk.
You can opt to reroll for the Punk units and add other units to buff them up. Conversely, you can reroll for a different carry and use the Punk units as the trait bonus providers.
Punk Champions
Let’s briefly go over each Champion in the Punk trait and what you can do with them.
Jinx – Punk + Rapidfire
Jinx is our first Punk unit, and she’s very clearly designed to be a carry unit. Her trait is full damage, and her Rapidfire trait also scales her damage. Getting an early Headliner Jinx can be a strong indicator to give Jinx reroll a try.
The earlier you get Vi, the sooner you can cash in those 1 gold rerolls to accelerate your reroll process. Just be wary that if you roll early, you might miss out on interest, which would be one step forward, one step backward.
One other note I want to mention is that Jinx reroll without Headliner might be underpowered. You really should aim to reroll for the ideal Headliner if you’re already rerolling. Try not to settle for less or you may not stabilize your comp.
Vi
Considering Jinx is a 1-cost unit, it’s only natural that Vi also pairs alongside her. Vi will be your early game frontline while Jinx can be your backline damage.
Getting these two early will allow you to reroll for cheap, but at the cost of building economy. Even still, if you can get to your 3-star units faster, the tradeoff can be worth it.
Her ability reduces the Armor of her target, so make sure to place Jinx behind Vi so that they target the same unit. This will let Jinx shred through the frontline and hopefully win the fight.
Pantheon
Just like Jinx and Vi, there are two 2-cost units that correspond to a frontline and backline unit. Pantheon is our frontline 2-cost Punk with the Guardian trait. The Guardian trait is purely defensive where Vi’s Mosher trait is more offensive.
It’s unlikely that Pantheon will be a reroll carry, but he will be great to boost your frontline or potentially reach Punk 4 with a Headliner.
Twitch
Lastly, we have Twitch as our final Punk unit. He is another backline AD damage unit with the Executioner trait.
I can’t imagine Jinx and Twitch being in the same comp as they fulfill the same role, but maybe a double carry setup could work. Or maybe there’s an Emblem that makes the comp very powerful.
Either way, Twitch is another reroll carry you can target if you don’t want to run Jinx as your carry. Slow rolling for 2-cost units is more doable as you’ll have time to build up your economy before you start cashing in those discounted Punk rerolls.
Punk Team Comps
Since the PBE has just released, we won’t be diving into too much detail on team comps just yet. The comps shown now may or may not be viable in game, they’re just here to spark some ideas. Be sure to check back as we will update this guide as team comps are found and optimized.
There are likely a ton of different combinations for Punk comps, but here’s an example of one that doesn’t revolve around Twitch or Jinx.
Punk Jax Team Comp
This first comp uses the Punk trait to discount shop rolls to look for Jax 3. Ideally, the Headliner bonus will be Mosher, and you can cut Gnar to make the comp 6 units.
Heartsteel can fit into the comp quite easily, with Aphelios and Jinx provided extra backline damage. This comp is all about the extra economy as you’re gaining value from Heartsteel and Punk.
Conclusion
We hope you enjoyed this guide, and hopefully it helps you climb some ranks. Good luck and have fun!
Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.
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