How to Play K/DA
Welcome to another in the series of our How to Play TFT trait guides.
K/DA has been a fan favorite in the League of Legends universe since their release back in 2018. With Remix Rumble, the music based TFT set will be releasing them in game with a unique positioning effect.
Let’s get right into the guide.
If you haven’t checked out all of the Set 10 information yet, check out out Set 10 Reveal Page!
How K/DA Works
K/DA is similar to the Elemental Hexes from Ixtal in Set 9. Every game, the K/DA trait will light up hexes on the board. Placing units on these hexes will give them bonuses, and more so for K/DA units.
There are about 10 unique different board lights for the K/DA trait, so even if you play them every game, you’ll have a little more variety in your positioning.
K/DA Trait Bonus
All units that start combat in the lighted hexes gain max Health, Ability Power, and Attack Damage. K/DA champions go All Out, which doubles these bonuses.
- (3) +10%, 10 AP
- (5) +15%, 15 AP
- (7) +23%, 24 AP
- (10) +50%, 80 AP
Your lighted hex pattern changes each game.
K/DA Synergy
Here’s a quick list of all of the traits that branch from the K/DA units.
- Crowd Diver
- Superfan (2x)
- Sentinel
- Big Shot
- Spellweaver (2x)
- Guardian
- Executioner
As you can see, there are two traits that overlap between units, Superfan, and Spellweaver. Because of this, it’s very likely that K/DA is a trait that is incentivized to go vertical. However, that doesn’t mean you won’t be able to just run 3 K/DA and buff up your main carry.
Even still, I expect most K/DA team comps to be vertical unless a strong combination is figured out with only 3 K/DA.
K/DA Champions
Let’s briefly go over each Champion in the K/DA trait and what you can do with them.
Evelynn – K/DA + Crowd Diver
Evelynn is the first entry of the K/DA trait and is a Crowd Diver. Crowd Divers can be a tad awkward to use early as they can struggle with survivability, but an early 2 star can definitely put in work.
Evelynn has built in healing through her ability, but she needs to survive long enough to get enough value from her healing.
Lillia – K/DA + Superfan + Sentinel
Lillia is another 1-cost K/DA unit who will provide the early game frontline for K/DA. Sentinel is a simple but effective frontline trait. Her Superfan trait can also come in handy, and you can get the Superfan (3) trait bonus up quite early with other units like Kennen and Neeko.
Looking at Lillia and some of the other units, it appears that the K/DA team almost builds itself.
Kai’Sa – K/DA + Big Shot
Kai’Sa is the 2-cost K/DA unit that will scale off Attack Damage. This will be great for slamming early AD items to get off to a strong start if you don’t have AP items.
Her ability is quite simple, but is still a solid damage skill.
Seraphine – K/DA + Spellweaver
Seraphine is the other 2-cost unit for K/DA, and she will be able to hold your AP items. Unfortunately, these first four K/DA units don’t synergize super well together. You’ll likely want to play Lillia + one other Sentinel, along with Seraphine and Kai’Sa for damage if you find both of them.
Neeko – K/DA + Superfan + Guardian
Neeko is the only 3-cost K/DA unit and is the unit that will really put the team together. At level 6, you can play all 5 K/DA units up to this point, with one extra unit. This extra unit will likely be Kennen. Kennen is both a Guardian and a Superfan, meaning you will be able to activate the Guardian trait along with the Superfan trait.
This Superfan trait will buff your Headliner, and ideally you can find either Kai’Sa, Seraphine, or Neeko as your Headliner. Neeko will likely become the main tank of the team, so feel free to slam defensive items on her.
Ahri – K/DA + Spellweaver
Ahri is one of two 4-cost units from the K/DA trait. She will be your late game AP damage dealer, so items you put on Seraphine early you can transfer over to Ahri. Her spell is single target, so she may lack hyper carry potential, but the K/DA trait looks to buff up your entire team, so she’s simply there to provide some damage and CC.
Akali – K/DA + Breakout + Executioner
Akali is the other K/DA 4-cost unit that you will look to add to your team. She scales well with AD items and can take items you originally put on Kai’Sa. Unfortunately, the other Executioner units don’t synergize extremely well with K/DA, but there is some potential. If you’re lucky, you can try to get a Headliner Akali with double Executioner trait to activate it, but you can’t always be so lucky.
K/DA Team Comps
The PBE has only just released, so I won’t cover too many comps or go too in depth. However, as time passes, I’ll be sure to update this article on what meta comps are looking like.
Basic K/DA Team Comp
This is what I would consider a simple framework for the K/DA comp. You have a lot of strong traits active, and the 8th slot can be flexible depending on what Headliner you find. If you have a K/DA Headliner, you can use the 8th slot to reach 7 K/DA. If it’s Spellweaver, you can do the same thing, etc.
The main weakness of this comp is the lack of frontline as you’re using two 1-cost units in the frontline. If Neeko is strong enough as a main tank, you can invest into more offense, but if the frontline is lacking, an additional frontline unit can be a good 8th unit.
Conclusion
Overall, K/DA is looking to be one of the easier comps to play this set. A lot of the units synergize with each other, making the path simple to follow.
There will likely be more innovation with the trait, but the basics are quite easy to follow. The units are also fan favorites, so expect to see it in your games a lot.
We hope you enjoyed this guide, and hopefully it helps you climb some ranks. Good luck and have fun!
Thanks for reading! Be sure to check out our meta team comps page, or head to our Team Builder to try and come up with your own comps.
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