League of Legends Swarm Weapon Scaling Guide
Weapons are crucial in Swarm, and getting weapons that deal consistent damage and synergize well with one another is pretty important. Every weapon is viable for different champions; however, some more niche weapons are in the game. Every weapon provides a range of bonuses, such as extra damage, but every weapon also scales with different things. For instance, a spell that can evolve by getting health regen can also scale with damage.
In this Mobalytics Blog post, our primary focus will be to outline each weapon and show what the weapon scales with. As we suggested, each weapon scales with multiple things, and while you need a particular stat to evolve it, getting other stat attributes that synergize with it is just as important.
We have also written a separate article outlining how to evolve each weapon. Please read that if you want to learn more about how to evolve a weapon in Swarm.
A lot of this information can be daunting and overwhelming, but a little trick you can do is just press Shift in the game. Then, look to the left of the screen to see the weapon list. You can then look for the associated weapon and stat, and then pick accordingly. There will also be little icons under each Augment section so you can see what it works with. Finally, if you put your cursor over your hotbar, you can also see a breakdown of each weapon and ability.
Damage
Anti-Shark Sea Mine
Fires explosives that bounce between the enemies.
- Evolve: Damage
- Scaling: Damage, Ability Haste, Area Size.
Final City Transit
A train drives through enemies.
- Evolve: Damage
- Scaling: Damage, Ability Haste, Critical Chance, Armor.
Movement Speed
Blade-o-range
Fires projectiles that return to you.
- Evolve: Movement Speed
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Paw Print Poisoner
Leaves a damaging trail, like Singed’s Q.
- Evolve: Movement Speed
- Scaling: Damage, Area Size, Duration, Movement Speed.
Ability Haste
Lioness’s Lament
Fires a crescent shaped projectiles to the left and the right.
- Evolve: Ability Haste
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
UwU Blaster
Rapidly fires projectiles at the nearest enemies.
- Evolve: Ability Haste
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Projectile Count
Echoing Batblade
Fires piercing projectiles that bounce of walls
- Evolve: Projectile Count
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Duration
Gatling Bunny-Guns
It deals damage in a cone.
- Evolve: Duration
- Scaling: Damage, Ability Haste, Duration.
T.I.B.B.E.R.S
Summon Tibbers. Tibbers focuses the enemies with the most health.
- Evolve: Duration
- Scaling: Damage, Ability Haste, Duration, Movement Speed.
Area Size
Ani-Mines
Drops timed explosive projectiles in a ring that deals damage over a large area.
- Evolve: Area Size
- Scaling: Damage, Ability haste, Area Size, Projectile Count.
Searing Shortbow
Fires projectiles that create lingering fire areas.
- Evolve: Area Size
- Scaling: Damage, Ability Haste, Area Size, Projectile Count, Duration.
Critical Chance
Battle Bunny Crossbow
Fires a cone of projectiles with bonus crit chance in random directions. Projectiles crit and pierce through enemies.
- Evolve: Critical Chance
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Bunny Mega-Blast
Fires orbital strikes at random enemies.
- Evolve: Critical Chance
- Scaling: Damage, Ability Haste, Area Size, Critical Chance.
Armor
Iceblast Armor
Blocks damage and freezes enemies. It scales with armor and max health.
- Evolve: Armor
- Scaling: Damage, Ability Haste, Area Size, Duration, Armor.
Max Health
Radiant Field
Damage nearby enemies.
- Evolve: Max Health
- Scaling: Damage, Area Size, Max Health.
Statikk Sword
Fires lightning that bounces between enemies.
- Evolve: Max Health
- Scaling: Damage, Ability Haste, Area Size, Critical Chance, Duration.
Health Regeneration
Cyclonic Slicers
Orbiting projectiles that deal damage and knock back enemies.
- Evolve: Health regeneration
- Scaling: Damage, Ability Haste, Area Size, Projectile Count, Duration.
Vortex Glove
Fires a rotating stream of projectiles.
- Evolve: Health regeneration
- Scaling: Damage, Critical Chance, Projectile Count.
Pickup Radius
YuumiBot
Summon Yuumi. She damages enemies, picks up XP, and knocks up enemies.
- Evolve: Pickup Radius
- Scaling: Damage, Ability Haste, Area Size, Duration, Pickup Radius.
Experience
The Annihilator
A massive explosion that kills all normal enemies and damages elite ones.
- Evolve: EXP
- Scaling: Damage, Ability Haste, Area Size.
Champion Upgrades
If you want to upgrade a champion’s attacks, then you will need to get one of the following stat attributes. In my opinion, not every champion needs their auto attacks upgraded. Some champions don’t really feel like they benefit all that it’s needed. However, I do feel like champions such as Aurora definitely need an upgrade.
Bunny Hop – Riven
Riven passively gains movement speed and a charge as she moves. At maximum charge, she jumps forward. Every second cast knocks up enemies.
- Evolve: Movement Speed
- Scaling: Damage, Area Size, Critical Chance, Movement Speed.
Guiding Hex – Aurora
Aurora shoots a hex through the air, guiding it as it flies. Enemies take damage and are hexed. She purges hexed targets every 3rd cast of her spell, which deals extra damage.
- Evolve: Experience
- Scaling: Damage, Ability Haste, Critical Chance, Projectiles, Experience
Meow Meow – Jinx
Jinx shoots bullets in a target direction
- Evolve: Ability Haste
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Pillory Swipe – Briar
Briar sweeps in front of her, dealing damage.
- Evolve: Max Health
- Scaling: Damage, Ability Haste, Area Size, Critical Chance, Max Health.
Shield Slam – Leona
Leona slams her shield, dealing damage in a cone.
- Evolve: Armor
- Scaling: Damage, Ability Haste, Area Size, Critical Chance, Armor.
Sound Wave – Seraphine
Seraphine sends out a wave, damaging and slowing enemies hit.
- Evolve: Projectile Count
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count, Duration.
Steel Tempest – Yasuo
Yasuo gains flow, which increases as he moves and dashes. At 100 flow stacks, he throws out a whirlwind.
- Evolve: Critical Chance
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count.
Tentacle Slam – Illaoi
Illaoi slams the ground, dealing damage and spawning a tentacle that will attack nearby enemies.
- Evolve: Duration
- Scaling: Damage, Ability Haste, Area Size, Duration.
Winged Dagger – Xayah
Xayah throws out a dagger in front of her that pierces through enemies. It eventually leaves a dagger on the ground.
- Evolve: Pickup Radius
- Scaling: Damage, Ability Haste, Critical Chance, Projectile Count, Duration.
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