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League of Legends 13.14 Patch Notes Breakdown

League of Legends 13.14 Patch Notes Breakdown

League of Legends 13.14 Patch Notes Breakdown

Welcome to our patch notes breakdown for League of Legends Season 13!

Let’s break down all the new changes in LoL coming this week.

We recommend following along with the official 13.14 patch notes since we won’t be listing all the specific stat changes, but rather, focusing on the impact of the changes and the champions updated place in the current meta.

If you’re wondering how these changes will affect the meta, check out our LoL champion tier list!

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New Champion Release

Naafiri

Here’s a breakdown of Naafiri’s abilities.

Naafiri’s Passive is We Are More

Periodically, she summons a Packmate to help her. Packmates attack enemies that she attacks. Hitting a champion or killing enemies reduce its cooldown so more will spawn.

Naafiri’s Q is Darkin Daggers

Naafiri throws a dagger in the target direction that deals damage to enemies hit. If it hits a champion, she heals herself a little bit. All enemies hit are affected with Bleed. If she uses her Q against Bleeding targets, the Bleed will end and deal additional damage. She can recast this ability. Packmates will lunge at the first target hit, but prio champs.

Naafiri’s W is Hounds’ Pursuit

Naafiri channels while concentrating herself and her Packmates on a champion. She then dashes to the enemy, but if she collides with another champion, she deals damage to them and slows them instead.

Naafiri’s E is Eviscerate

Naafiri dashes to a target location, dealing damage to enemies nearby. Packmates health get restored.

Naafiri’s R is The Call of the Pack

Naafiri gains bonus movement speed and gets a lot of vision. When they hit an enemy, they gain a shield and all the Packmates are empowered. If they get a kill, the duration refreshes.

We’ve made some other Naafiri guides which you can find here:

How to Play Naafiri

How to Counter Naafiri Jungle

Buffs, Nerfs and Adjustments

Aatrox (buff)

  • Q damage is changed.

Diana (buff)

  • Pale Cascade shield is increased, and will deal more damage.
  • The AP ratio on her E is adjusted too.
  • These changes will positively impact her in both the mid and jungle roles.

Hecarim (nerf)

  • W bonuses are reduced. He will be slightly weaker overall.

Jax (nerf)

  • E cooldown is increased at all ranks.
  • The Ultimate mana cost is doubled. He will need to play around this cost now when fighting.

Karthus (nerf)

  • Q damage reduced, but is a little better versus monsters. Thiis nerf is aimed at lane Karthus, specifically the ADC role.
  • E mana restoration is reduced too.

Kindred (nerf)

  • Base stats are improved, but her Q damage is reduced and the cooldown is increased.
  • This is overall a nerf to her.

Lissandra (buff)

  • The Frozen Thralls no longer stops to detonate, and it now grants vision.
  • Q now slows all targets.
  • Ultimate tick is reduced, and the heal is increased.
  • Expect to see Lissandra a bit more with these buffs.

Milio (nerf)

  • Damage is reduced, and his E bonus movement speed is reduced too.
  • He will still be good, but he is going to be weaker.

Rell (nerf)

  • Base armor reduced.
  • Passive resistances are also reduced.
  • She is going to be weaker in the jungle and support role.

Rek’Sai (nerf)

  • Her damage is adjusted and nerfed. She will be a weaker jungler now.

Rengar (nerf)

  • Base stats are nerfed.
  • Crit chance is nerfed too.
  • Hopefully no more one shots for Rengar.

Shaco (buff)

  • Q damage scaling is increased.

Shyvana (buff)

  • Q AD ratio is increased and now grants additional attack speed. The cooldown is adjusted though.
  • E now scales with AD.

Volibear (buff)

  • His AP ratio is increased, and the heal is also adjusted.
  • Expect to see Volibear more in the jungle and top lane.

Xerath (adjusted)

  • Base mana reduced by 59.
  • Cooldown is adjusted on his Passive.
  • His Ultimate now has more shots, but the damage is adjusted.

Zyra (buff)

  • Plants are now stronger.
  • W seeds at first rank increased to 2 from 1.
  • You are no longer locked out of pressing Flash with your E.
  • Ultimate QoL changes.

Item Changes

Axiom Arc

  • Ultimate cooldown refund reduced.
  • NEW EFFECT: Ultimate cooldown refund now scales with lethality.

Galeforce

  • Cooldown increased.

Infinity Edge

  • Attack damage reduced.
  • Critical strike damage increased.

Prowler’s Claw

  • Lethality increased.

Randuin’s Omen

  • Critical strike damage reduction increased.

Spear of Shojin

  • Total cost reduced.
  • Combine cost reduced.
  • Health increased.

Spirit Visage

  • Magic resistance increased.

Statikk Shiv

  • Minion damage reduced.

Sterak’s Gage

  • Total cost reduced.
  • Combine cost reduced.
  • Health increased.

Trinity Force

  • Attack speed reduced.
  • Number of stacks was reduced.
  • Threefold Strike base attack damage per stack increased.
  • Threefold Strike maximum base attack damage reduced.

Summoner Spells

Ghost

  • Duration increased.

Thank you for reading, we hope you enjoyed this patch breakdown. How do you feel about this patch? Let us know in the comments. As always, if you have any questions, find us in our Discord!

The post League of Legends 13.14 Patch Notes Breakdown appeared first on Mobalytics.

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